Due to the state of our rescued captives (old man and traumatized woman), Goolag and I want to return them back to town. We were going to discuss this when everyone awakes. I also feel that we should head back to the mushroom room to explore the other areas there that we haven’t opened yet.
I only just now noticed that we booked it out of there pretty quick we didn’t do a thorough check of the room. There is a short way and a long way there, so maybe our party could split up to check it out and see if we missed anything? I know the Gnomes had some War Picks that may be good for Goolag or Raiann, and they may have had gold on them. Or we may just want to count it as lost and continue on our quest for searching for captives and relics.
After the other wake up we discuss our next course of action. Raiann is very persuasive about continuing the exploration of the catacombs while keeping the rescued captives in tow. He makes the argument that the distance to town is long enough that we can’t guarantee the remaining captives safety while we waste time trudging back and forth. We head in and notice that the goblins have set a trap and cleared out the dead bodies. It’ll be harder for us to take them by surprise now that they know there are intruders. We fight one goblin, and take out their turret. It’s pretty uneventful, and a little surprising that they though 1 archer would slow us down or be able to give warning.
We head back to the room with the Rage Drakes and go east through the door we hadn’t opened yet. We find Zerriksa behind a force field and I take her out of it easily. She doesn’t give us much information we didn’t know already with the exception that the goblins threatened her with the lives of the other captives.
We head up to the unexplored portion of the dungeon and find some Spitting Drakes, hobgoblins, and a Goblin Hexer. The hobgoblins went down pretty easy. More one-hit-wonders. Goolag took on the northern Spitting Drake with myself as support while the rest of the team headed to the southern area of the room to take on the remaining spitting Drake and hobgoblin. Once the southern Spitting Drake was encountered, the Goblin Hexer showed from the room to the south. Rylene was able to get behind him, and we found another captive. Jalissa was chained to yet another alter. We can only imagine what the goblins were hoping for by sacrificing so many prisoners.
After vanquishing the foes, we freed Jalissa, and find a Hexer’s Rod on the Goblin Hexer. Speaking with Jalissa, we discover that Thurann has been bringing her food when he can. We now know that of the 2 captives left to be located, at least one is currently free from the goblins and roaming the dungeon, possibly alone. There isn’t much to see in the room that Jalissa was kept in, so we head back to the larger room that had the Drakes and hobgoblins.