In the larger room we see that there are 6 sarcophagi in the floor. There is also a fresco around the room depicting humans carrying baskets.
We open the sarcophagi in the southern room and find a Necklace of Keys +1 that helps with opening locks. Rylene takes it for future use. Inspecting the northern room, we find a Potion of Healing (Rylene) and 70 gp, a wagon wheel, a wicker basket with junk in it, and 10 gp, 15sp, and an abacus.
We move north and follow the corridor to the east. In the room we find Thurann tied up. We untie him and he says he was recently captured trying to pick pockets. He recognizes Jalissa and Zerriksa and doesn’t know of any other prisoners. He’s not very receptive of his fathers death. We let him know that we need to continue on and find the remaining captive as well as the artifacts. We search the alcoves in the room and find 100gp and 200sp.
As we head north the room opens to what appears to be a throne room with Living Dead (Boneshard Skeleton, Deathlock Wight) sitting there. The room is littered with bones of the dead as well. The Deathlock Wight was able to call undead (Decrepit Skeletons) from the bones on the floor. The room appears to have a field in it that continues to raise the dead even after the Deathlock Wight was destroyed. Once all the enemies are destroyed, the dead cease to rise.
After we defeat all the enemies, we begin to notice the details of the room. There is a mural in the room and the faces on the paintings are in greater detail and realism than the other features in the paintings. The paintings are of the lords of Rivenroar, and are defaced. They depict the lords as godlike figures.
The thrones in the rooms are not real gold. They appear to be gilded. We find some Deathcut Hide +1 and a Wand of Inevitability +1 behind the thrones. Goolag and I take them for use respectively.
We head west from here and come to a room with Evistro (Carnage Demon) guarding it. There is a hallway on the northern side and a door to the south. Due to the yelling of the demon, 2 wererats enter the room from the northern hallway and we hear a yell, “I Release You” from the rats. The Demon was able to resist 10 damage initially, and the wererats bite can cause Disease and Poison.
After the fight with the demon and were rats is over we have a chance to look around the room. “Honor the Heroic Guardians” is inscribed on the walls. The pillars in the room were forming a barrier that was holding in the demon.